Working on Maquette full time nowJun-13-11, 5:19 pm by Hanford | Read full postFile under: maquette, tech, game design, Video games Good news everyone! I'm currently working on Maquette full time now. I hope to update this area periodically with something of interest regarding the game. My goal is weekly, so I imagine that will work out to once a month. Unity: Make the asset picker more powerfulApr-23-11, 8:02 pm by Hanford | Read full postFile under: tech, Unity, Video games, game design, User Interface One I've been thinking of is the popup that shows you a visual representation of game things: I don't know what it's called, but I call it the Asset Picker. This thing is so crazy powerful, and so under-utilized in Unity. I have a couple ideas for this thing to make it more useful. Continued Press coverage for MaquetteMar-9-11, 1:44 pm by Hanford | Read full postFile under: maquette, Video games, tech I showed off Maquette at Game Developers Conference, and the feedback was phenominal! Thanks to everyone who took the time to check it out. There's a LOT of cool shit at GDC and I'm really honored to hear how the game resonated with people.
Here's some of the press it's been getting:
Kotaku: A Key Is A Bridge In This Magical Game IndieGames.com: The Experimental Gameplay Sessions Highlights Gamerant.com: Could Maquette be the next Portal? North Woods Inn paper walletFeb-27-11, 11:08 pm by Hanford | Read full postFile under: fun (click photo for larger) For GDC 2011 I made a new paper wallet. It's not my best craftsmanship, but it will do. The wallet is cardstock, and I experimented with a new kind of glue. The experiment was pretty much a failure. On the outside are postcards from Clearman's North Woods Inn, a Klondike-themed resturant in Southern California. This is the second wallet I've made with the North Woods Inn theme. Maquette at GDCPart of the Experimental Gameplay Workshop sessionsFeb-26-11, 10:03 pm by Hanford | Read full postFile under: tech, fun, maquette, game design Good news! Maquette was chosen for inclusion in this year's Expermental Gameplay Workshop session at Game Developer's Conference in San Francisco, CA. Being asked to present in the Experimental Gameplay sessions is a really big deal to me. Not only is it pretty competitive, but many EGW games have gone on to great success, including Katamari Damacy, flOw, Braid, Portal, World of Goo, and Today I Die, among others. Every year at GDC I attend EGW to see what is truly some of the greatest game ideas I've ever seen. The session has long been a big inspiration to me, and I'm excited and honored to have my game featured in this year's session. See the game demoed and development explained: Thursday March 3rd, @ 1:30 in Room 303, South Hall Idea: USB drive with physical eject buttonThe idea is that it has a small button on it that sends the Eject request to the OS. Feb-26-11, 6:46 pm by Hanford | File under: techSony's amazing customer supportA quick story about some amazing customer service from Sony: continue reading Feb-21-11, 11:30 am by Hanford | File under: techMaquette WebsiteFeb-8-11, 5:30 am by Hanford | Read full postFile under: fun, game design, maquette The official website for the Maquette video game is now located at http://maquettegame.com. Clever, I know. The reason I started eating cereal againDec-2-10, 2:17 pm by Hanford | Read full postFile under: fun, Disney
My WED cereal bowl. My Charlie Brown Thanksgiving feast, 2010Nov-25-10, 4:03 pm by Hanford | Read full postFile under: fun Here's my Thanksgiving dinner: A traditional Charlie Brown Thanksgiving feast of popcorn, jelly beans, pretzels, and a friggin' huge stack of toast. And yes, I did attempt to shuffle it like Snoopy did, after I took the photo. It didn't work. click for larger version
HAPPY THANKSGIVING EVERYONE! (Yelled in unison by the Peanuts gang) |
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I'm Hanford Lemoore. My parking skills are unparalleled. I make things. From consumer electronics, to video games, to theme park attractions. Perhaps I can make things for you! Check out my portfolio. When I'm not making things for other people, I'm usually experimenting.
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