Index for 'game design'

Total posts with this tag: 93

Method for crawling the Hierarchy in Unity

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Proactive visuals for inspiration

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Save game thoughts for Unity

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Making crafting discoverable

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Working on Maquette full time now

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Unity: Make the asset picker more powerful

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Maquette at GDC

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Maquette Website

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Thoughts on Shadow of the Colossus

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Unity: Insert Parent Script

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Graphics from my now-defunct 2D RPG-adventure game

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Random thoughts on Ultima 5

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Xbox360 and Zune vs iPod

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Dynamically generated spacecraft

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Unity scripting workflow and app layout

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Unity: Simple state-save for pick-up objects in games

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Simple 3rd Person Camera Controller in Unity

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More Lightwave and Unity

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Spore's Time To Cock: negative two days

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Registered for Game Developer's Conference 2008

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Indie game marketing secrets from Russell Carol

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Beta late than never

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DRM phobia and its impact on games

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Story vs. storytelling in video games

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Game sales statistics for Chronic Logic's Gish

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The Legend of Zelda Wii: Weak

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Don't do what your users say ...

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Giant Monster's art marathon

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Bang!Howdy Ramblings

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GDC07 wrap-up

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GDC 2007: My session

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Clive Thompson's best Indie Games of 2007

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Book: Creating casual games for profit and fun

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Eight pages of Spore details from Will Wright

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Unanswered questions about Manifesto Games

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Expectations and payoffs in Oblivion

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This site is mostly about

Video Game Design

User Interface Design

Creative & fun stuff

 

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I'm Hanford Lemoore. My parking skills are unparalleled.

I make things. From consumer electronics, to video games, to theme park attractions. Perhaps I can make things for you! Check out my portfolio.

When I'm not making things for other people, I'm usually experimenting.

 

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